> For the complete documentation index, see [llms.txt](https://5scripts-1.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://5scripts-1.gitbook.io/docs/assets/5s_zombies/standalone.md).

# Standalone

5s\_zombies runs on any framework, or standalone. It never calls the framework bridge, only the inventory bridge (for loot). So "standalone" here just means pointing that inventory bridge at your setup.

{% hint style="info" %}
For the shared mechanism behind all this, see [5s\_lib > Standalone & Custom Frameworks](/docs/assets/5s_lib/standalone.md).
{% endhint %}

## Framework: nothing to do

There is no framework dependency. Set `Config.framework = "standalone"` (or leave your existing framework) and zombies work either way.

## Inventory

Loot goes straight to the player (`Config.lootMode = "instant"`) or into a stash they open (`Config.lootMode = "interact"`).

* Using a supported inventory (`ox_inventory`, `qs-inventory`, `qb-inventory`, `tgiann-inventory`, `core_inventory`, `basic-framework`)? Just set it in `5s_lib/config.lua` and you are done.
* On an unsupported inventory, implement the standalone stubs: [Custom Inventory](/docs/assets/5s_zombies/custom-inventory.md).

That is the whole story: zombies are framework-agnostic by design, only your inventory choice matters.
