Usage
Basic Dialog Structure
local dialogData = {
id = "example_dialog", -- Unique dialog identifier
title = "NPC Name", -- NPC's name
role = "NPC Role", -- NPC's role/occupation
roleColor = "#ff000077", -- Role badge color
roleBorderColor = "#ff0000", -- Role badge border color
text = "Welcome message", -- Initial greeting text
ped = ped, -- NPC entity object
options = {
{
title = "Option 1", -- Dialog option title
description = "Option 1 description", -- Brief description
text = "NPC response text", -- Text shown when option is selected
onSelect = function()
-- Code executed when option is selected
end,
next = { -- Sub-menu options
{
title = "Sub-option 1",
description = "Sub-option 1 description",
text = "Response for sub-option 1",
onSelect = function()
-- Code executed when sub-option is selected
end,
close = true -- Closes dialog when selected and typing text will be end
}
}
}
}
}Properties
id: Unique identifier for the dialogtitle: NPC's name displayed in dialogrole: NPC's role or occupationroleColor (optional): Displayed badge colorroleBorderColor (optional): Displayed badge border colortext: Initial greeting messageped: Reference to the NPC entityoptions: Array of dialog options
Option Properties
title: Option text shown in menudescription (optional): Additional description texttext: NPC's response when selectedonSelect(close?, response?) (optional): Function triggered on selectionclose() (optional): Close dialog immediatelyresponse(text) (optional): Update dialog text
next (optional): Sub-menu options arrayclose (optional): Boolean to close dialog after selection
Example Usage
Exports
CreateDialog
This function creates a new dialog and returns the dialog id
ShowDialog
This function shows the dialog with the given id
RemoveDialog
This function removes the dialog with the given id, if you send second true, ped will be removed
Last updated