Editable

Editable

Note: This documentation describes the functions in the editable folders. You are free to modify, extend, or adapt to fit your server's needs.


Client Side (client/editable/)

1. keyBinds.lua

Key Hints System

  • showKeyHints(type, subType)

    • Displays key hints for the current action.

    • Arguments:

      • type (string): Main mode (e.g., "mining_ore").

      • subType (string, optional): Sub-mode for more specific hints.

    • Usage: Shows hints using the 5s_keyhints_survival resource.

  • hideKeyHints()

    • Hides all currently displayed key hints.

Keybinds

  • mining

    • Default Key: MOUSE_LEFT

    • Description: Triggers the mining action (calls keybindHit()).


2. events.lua

  • isDead()

    • Checks if the player's character is dead.

    • Returns: true if dead, otherwise false.


3. weapons.lua

  • getCurrentWeapon()

    • Gets the name of the currently equipped weapon using ox_inventory export.

    • Returns: Weapon name (string) or nil if none.


Server Side (server/editable/)

1. inventory.lua

  • canCarryItem(source, itemName, count)

    • Checks if a player can carry a certain amount of an item.

    • Arguments:

      • source (number): Player's server ID.

      • itemName (string): Name of the item.

      • count (number): Amount to check.

    • Returns: true if the player can carry, otherwise false.

  • addItem(source, itemName, count)

    • Adds an item to the player's inventory.

    • Arguments:

      • source (number): Player's server ID.

      • itemName (string): Name of the item.

      • count (number): Amount to add.

  • createDrop(source, itemName, count)

    • Creates a custom item drop at the player's location if inventory is full.

    • Arguments:

      • source (number): Player's server ID.

      • itemName (string): Name of the item.

      • count (number): Amount to drop.


2. validation.lua

  • canMine(src, ore)

    • Checks if a player can mine a specific ore.

    • Arguments:

      • src (number): Player's server ID.

      • ore (string): Name of the ore to mine.

    • Returns: true if the player can mine, otherwise false.

    • Usage: You can add custom validation (e.g., level checks, tool requirements, location restrictions).

  • checkDamage(src, ore, weapon, baseDamageForOre)

    • Calculates the damage dealt by a player during mining.

    • Arguments:

      • src (number): Player's server ID.

      • ore (string): Name of the ore being mined.

      • weapon (string): Name of the weapon/tool being used.

      • baseDamageForOre (number): Base damage value for the ore.

    • Returns: Modified damage value (number).

    • Usage: You can customize damage based on weapon type, player level, or other factors.

  • onHit(source, weapon, ore)

    • Called when a player hits an ore with a weapon.

    • Arguments:

      • source (number): Player's server ID.

      • weapon (string): Name of the weapon/tool being used.

      • ore (string): Name of the ore being mined.

    • Usage: You can decrease weapon durability here.


All files in the editable folders are intended for easy customization without affecting the core logic. For further customization, refer to the comments and structure in each file.

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