Editable
Editable
Note: This documentation describes the functions in the
editable
folders. You are free to modify, extend, or adapt to fit your server's needs.
Client Side (client/editable/
)
client/editable/
)1. keyBinds.lua
keyBinds.lua
Key Hints System
showKeyHints(type, subType)
Displays key hints for the current action.
Arguments:
type
(string): Main mode (e.g., "mining_ore").subType
(string, optional): Sub-mode for more specific hints.
Usage: Shows hints using the
5s_keyhints_survival
resource.
hideKeyHints()
Hides all currently displayed key hints.
Keybinds
mining
Default Key:
MOUSE_LEFT
Description: Triggers the mining action (calls
keybindHit()
).
2. events.lua
events.lua
isDead()
Checks if the player's character is dead.
Returns:
true
if dead, otherwisefalse
.
3. weapons.lua
weapons.lua
getCurrentWeapon()
Gets the name of the currently equipped weapon using
ox_inventory
export.Returns: Weapon name (
string
) ornil
if none.
Server Side (server/editable/
)
server/editable/
)1. inventory.lua
inventory.lua
canCarryItem(source, itemName, count)
Checks if a player can carry a certain amount of an item.
Arguments:
source
(number): Player's server ID.itemName
(string): Name of the item.count
(number): Amount to check.
Returns:
true
if the player can carry, otherwisefalse
.
addItem(source, itemName, count)
Adds an item to the player's inventory.
Arguments:
source
(number): Player's server ID.itemName
(string): Name of the item.count
(number): Amount to add.
createDrop(source, itemName, count)
Creates a custom item drop at the player's location if inventory is full.
Arguments:
source
(number): Player's server ID.itemName
(string): Name of the item.count
(number): Amount to drop.
2. validation.lua
validation.lua
canMine(src, ore)
Checks if a player can mine a specific ore.
Arguments:
src
(number): Player's server ID.ore
(string): Name of the ore to mine.
Returns:
true
if the player can mine, otherwisefalse
.Usage: You can add custom validation (e.g., level checks, tool requirements, location restrictions).
checkDamage(src, ore, weapon, baseDamageForOre)
Calculates the damage dealt by a player during mining.
Arguments:
src
(number): Player's server ID.ore
(string): Name of the ore being mined.weapon
(string): Name of the weapon/tool being used.baseDamageForOre
(number): Base damage value for the ore.
Returns: Modified damage value (number).
Usage: You can customize damage based on weapon type, player level, or other factors.
onHit(source, weapon, ore)
Called when a player hits an ore with a weapon.
Arguments:
source
(number): Player's server ID.weapon
(string): Name of the weapon/tool being used.ore
(string): Name of the ore being mined.
Usage: You can decrease weapon durability here.
All files in the
editable
folders are intended for easy customization without affecting the core logic. For further customization, refer to the comments and structure in each file.
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