Editable
Client Side
client/editable/events.lua
client/editable/events.luaonZombieSpawned(entity, type, networkId)
onZombieSpawned(entity, type, networkId)function onZombieSpawned(entity, type, networkId)
-- Example: print spawn info
print("Spawned " .. type .. " zombie with net ID " .. networkId)
endisDead(source)
isDead(source)function isDead(source)
return Player(source).state.isDead
endNo-Spawn Zone System
canSpawnZombieAtCoords(coords)
canSpawnZombieAtCoords(coords)client/editable/zones.lua
client/editable/zones.luaclient/editable/target.lua
client/editable/target.luacreateTarget(obj, lootId)
createTarget(obj, lootId)client/editable/jacking.lua
client/editable/jacking.luaServer Side
server/editable/handlers.lua
server/editable/handlers.luaonKillPed(source, pedData)
onKillPed(source, pedData)server/editable/inventory.lua
server/editable/inventory.luaaddItem(source, itemName, count)
addItem(source, itemName, count)playerTryTriggerSecuredEvent(src)
playerTryTriggerSecuredEvent(src)Last updated